UVPackmaster 2 is an efficient and fully-featured UV packing engine available also as a plugin for 3ds Max. Its robustness comes not only from the fact that it was written in C++ and runs as a multi-threaded application – it also provides a packing algorithm for Cuda-enabled GPUs (what gives a significant boost). In fact, it can perform some packing operations on all devices simultaneously: CPU and all GPUs in the system.

Get UVPackmaster for 3ds Max

You can purchase the plugin on gumroad: UVPACKMASTER 2 FOR 3DS MAX

Free updates

By purchasing the UVPackmaster plugin for 3ds Max you get a lifetime license to use it. You also get access to all future updates of the plugin for free. We continuously work to improve the plugin and you can expect a lot of great updates in the future. Read the release notes to learn more about all improvements we incorporated into the product over the past months.


UVPackmaster in 3ds Max is implemented as modifier – in order to pack a UV map the user needs to add the UVP modifier to the object modifier stack, select appropriate packing options (or load the options from a preset file) and press the Pack button. The UVP engine will pack the UV map and render the result to the user in a separate window. After the user closes the window, the modifier will remember the packing result in its own structure and it will apply it the original UV map every time it is instructed by 3ds Max to modify the object. The user can press the Pack button multiple times, changing the options according to their needs. Every time the button is pressed, the previous packing result is discarded and the original UV map is packed once again using a new set of the packing parameters. In order to apply the packed UV map to the object permanently, the user simply needs to collapse the UVP modifier.

The plugin for 3ds Max provides all core features of UVPackmaster engine PRO edition:

  • efficient UV packing algorithm
  • UV islands area measurement
  • overlapping UV islands detection
  • heuristic search algorithm
  • packing for a non-square texture
  • add new UV islands into an existing packing
  • accurate pixel margin calculation
  • overlapping UV islands lock
  • grouping UV islands
  • UDIM support
  • advanced heuristic algorithm
  • packing on GPU
  • heuristic search on all devices simultaneously (CPU and all GPUs)

You can test all these features for free using the demo version of the 3ds Max Plugin, available at the Downloads page. Keep in mind that the demo version doesn’t apply the packing result to the object – only renders the result in a separate window.

Supported 3ds Max versions

The UVPackmaster plugin is supported on all 3ds Max versions from 2019 to 2022.