UVPackmaster Setup In Blender
UVPackmaster 3 is currently supported on the Windows 64-bit (10 or later) and Linux 64-bit.
Windows
Follow the steps:
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If you are upgrading from an older UVPackmaster version, go to Blender preferences and uninstall the previous version of the UVPackmaster add-on. After uninstalling, it is strongly recommended to restart Blender once, otherwise an error may occur when installing a new add-on version.
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Download the latest version of the UVPackmaster add-on for Blender from the Downloads page (the add-on file name starts with uvpackmaster3-addon).
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Blender downloaded from the MS Store is supported starting from the 3.0.6-u1 version of the UVPackmaster addon (note the u1 suffix). If you use Blender from MS Store, make sure you use this addon version or later.
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Install the add-on using the standard procedure for Blender add-ons.
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Purchase a license for the UVPackmaster 3 engine at Gumroad or Blender Market (visit the Get UVPackmaster page for details). Note that the engine is required to use the add-on packing features in Blender. After purchasing, download the UVPackmaster engine installer from the marketplace. The name of the installer follows a pattern: uvpm-engine-pro-{VERSION}-windows-x64.exe. Make sure you use the correct engine version – there must be a match between the add-on version and the engine version.
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After downloading, run the installer. Select a path where you want to install the engine. If you already have any other UVPackmaster engine installation present in your system (e.g. an older version), the installer will automatically remove it before installing the new engine.
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Install Visual Studio Redistributable from Microsoft, if you don’t have it installed already. It is required for the engine to run.
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Run Blender (or restart if you had it opened). Go to the N panel of the UV editor – you will find the UVPackmaster3 tab there. At the top of the tab you should see a label reporting that the UVPackmaster engine was automatically detected by the add-on. You can immediately start using UVPackmaster features in Blender.
Linux
Follow the steps:
-
If you are upgrading from an older UVPackmaster version, go to Blender preferences and uninstall the previous version of the UVPackmaster add-on. After uninstalling, it is strongly recommended to restart Blender once, otherwise an error may occur when installing a new add-on version.
-
Download the latest version of the UVPackmaster add-on for Blender from the Downloads page (the add-on file name starts with uvpackmaster3-addon).
-
Install the add-on using the standard procedure for Blender add-ons.
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Purchase a license for the UVPackmaster 3 engine at Gumroad or Blender Market (visit the Get UVPackmaster page for details). Note that the engine is required to use the add-on packing features in Blender. After purchasing, download the UVPackmaster installer script from the marketplace. The name of the script follows a pattern: uvpm-engine-pro-{VERSION}-linux-x86_64-glibc-2.17.run. Make sure you use the correct engine version – there must be a match between the add-on version and the engine version.
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After downloading, run the installer script. The default extract location used by the script is /opt/uvpackmaster/engine3, but you can change it if you like. Changing the path is not recommended though, because the UVPackmaster addon will be able to automatically detect the engine, if it is extracted into the default path - no additional setup steps will be required.
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The engine installer script will display the EULA - you need to accept it in order to continue installation. On some Linux distributions there is a bug causing the license agreement question not to be printed after the end of the EULA is reached. If you don’t see the question at the end of the EULA, simply press the Q button - after the button is pressed the question should be displayed normally.
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Run Blender (or restart if you had it opened). Go to the N panel of the UV editor – you will find the UVPackmaster3 tab there. If you extracted the engine into the default path, at the top of the tab you should see a label reporting that the UVPackmaster engine was automatically detected by the add-on. You can immediately start using UVPackmaster features in Blender - the setup is done. If you changed the engine path, then proceed to the additional steps below.
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In Blender go to: Edit Menu → Preferences → Add-ons → find the UVPackmaster3 addon on the list of all addons. Expand the UVPackmaster3 addon entry - you will see a UI with the addon global preferences. In the UI press the Set Engine Path button - a file browser window will appear. In the file browser navigate to the location where you extracted the engine and localize a file named release-{VERSION}.uvpmi – select the file in the browser. Caution: do not go into any subfolder of the extracted engine folder – you have to select the uvpmi file which is located in the main folder of the engine. After the uvpmi file is selected in the browser, you should notice a status message saying that the engine was initialized.
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Save the Blender preferences to make the engine path permanent: click on the 3-bar icon in the bottom-left corner of the Blender preferences window and press Save Preferences. You can start using UVPackmaster features in Blender - the setup is done.
Support
If you run into any trouble when following the procedure, contact us at support@uvpackmaster.com (make sure you attach the product purchase receipt in the message).